The Center for Advanced Spatial Technologies'..
University of Arkansas Resource Center for Heritage Visualization..
 

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Virtual Archeology and Visualization Overview
Virtual Archeology and Visualization
Background
Virtual Archeology and Visualization Justification
Website Goals
Virtual Archeology and Visualization Considerations
Alternative Models
Creating Virtual Heritage Models
Tutorial Section
Metadata and Standards
Case Studies
Annotated Bibliography
Software for Heritage Visualization
Web Development and Design Principles
Hardware for Heritage Visualization

Issues and Considerations for Building Heritage Models

Technical Considerations

· The appropriate VR format (head mounted display, desktop, etc.)
· System/User Interaction
· Software Selection
· Level of Detail/Rendering Capabilities (real time?)

Project Considerations

· Project goals
· Goal of the model (Its purpose - research, education, etc.)
· Availability of archaeological data
· Data acquisition techniques (3D scanning, photogrammetry etc.)
· Methods of documentation/Archiving
· Constraints?

Principles of Systems Design

· Model layout and design
· GIS options
· The use of human agents/virtual characters (chromakeying?)
· Real Time vs. "Preset" walk/flythroughs
· Sound and Touch options
· Incorporation of archaeologically accurate data (3D scanning of artifacts)
· Presentation of background information, modeling processes etc…to user

Theoretical Issues

· Idea of user driven learning (Does the user get the most out of the system)
· Education level and technical skills of user
· Balancing reality with realism
· Distnguishing between real (data-driven) and interpretive (creator-driven) components of model
· Model accreditation/validation