Issues
and Considerations for Building Heritage Models
Technical Considerations
· The appropriate
VR format (head mounted display, desktop, etc.)
· System/User Interaction
· Software Selection
· Level of Detail/Rendering Capabilities (real time?)
Project Considerations
· Project goals
·
Goal of the model (Its purpose - research, education, etc.)
· Availability of archaeological data
·
Data acquisition techniques (3D scanning, photogrammetry etc.)
· Methods of documentation/Archiving
· Constraints?
Principles of Systems Design
· Model layout and
design
· GIS options
· The use of human agents/virtual characters (chromakeying?)
·
Real Time vs. "Preset" walk/flythroughs
· Sound and Touch options
· Incorporation of archaeologically accurate data (3D scanning of artifacts)
·
Presentation of background information, modeling processes etc…to
user
Theoretical Issues
· Idea of
user driven learning (Does the user get the most out of the system)
· Education level and technical skills of user
· Balancing reality with realism
· Distnguishing between real (data-driven) and interpretive (creator-driven)
components of model
· Model accreditation/validation |