The Center for Advanced Spatial Technologies'..
University of Arkansas Resource Center for Heritage Visualization..
 

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Virtual Archeology and Visualization Overview
Virtual Archeology and Visualization
Background
Virtual Archeology and Visualization Justification
Website Goals
Virtual Archeology and Visualization Considerations
Alternative Models
Creating Virtual Heritage Models
Tutorial Section
Metadata and Standards
Case Studies
Annotated Bibliography
Software for Heritage Visualization
Web Development and Design Principles
Hardware for Heritage Visualization

Virtual Archeology and Visualization Justification

Wide use of 3D visualization and similar computer models are essential to engage new (particularly younger) segments of the population and increase understanding and interest in the nation's heritage. U.S. heritage interpretation dramatically lags behind European efforts in this arena and a national resource center will provide critically needed impetus to growth. The Center for Advanced Spatial Technologies, in collaboration with Arkansas Parks and Tourism and the Arkansas Archeological Survey,is creating a web-based national resource for developers of digital three dimensional visualizations for prehistoric and historic properties. The site will include content that focuses on visualization for research, teaching, and public presentation. The goal is to make these methods more accessible to heritage professionals, interpreters, and others. Currently computer visualizations are restricted in their use in large part because of a lack of education, and access to tools and information.

These resources serve both the professional cultural heritage community and the public. They promote use, education, and communication among professionals in technologies that have been underutilized but are in wide and growing use in Europe (Niccolucci 2002).

Development of a hypothetical Mississippian house interior

Heritage professionals have always used creative visualization to reconstruct lifeways from the fragmentary remains of material culture and the historic record (Kantner 2000). Excavated sites and artifact assemblages are described in detail in popular accounts of prehistoric societies as well as technical site reports. Drawings, plans, maps, and tables are used to supplement the descriptions. One objective of these reports is to interpret what structures, sites, or settlements might have looked like while they were in use; visual interpretations that directly affect the way humans evaluate and understand the past (Tilley 1993). Today cultural landscapes can be virtually brought to life when the capacity to create and use three dimensional computer reconstructions is added to traditional archeological methods (Roehl 1997). As Colin Renfrew (1997) noted in his introduction to Virtual Archaeology Re-Creating Ancient Worlds "The archaeology of the third millennium will likely be a science with a strong technological element that will enhance out of all proportion our ability to explore, to interpret and to classify, bringing with it a greater and more penetrating ability to reconstruct the past." The use of computer based visualization in the U.S. lags behind European efforts and an easy to use set of resources and tutorials accessible via the WWW will help develop capacity.

Access in the US to tools and skills to develop these third millennium methods are limited and this project is designed to increase this access. There is a massive amount of information available on various computerized 3D techniques but it is not organized or structured in a way that is focused on the needs of the heritage professions. This lack of accessibility it a key constraint to its wide use. In addition to traditional list of resources and sources of software, a central element of the project is to provide detailed tutorials, best-practices, cost evaluations and user information based on comprehensive example projects.