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University of Arkansas Resource Center for Heritage Visualization..
 

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Virtual Archeology and Visualization Overview
Virtual Archeology and Visualization
Background
Virtual Archeology and Visualization Justification
Website Goals
Virtual Archeology and Visualization Considerations
Alternative Models
Creating Virtual Heritage Models
Tutorial Section
Metadata and Standards
Case Studies
Annotated Bibliography
Software for Heritage Visualization
Web Development and Design Principles
Hardware for Heritage Visualization

Virtual Archeology and Visualization Metadata and Standards

Coming Soon!

Discussing the need for appropriate background information, with multiple interpretations of the world including the assumptions of the archeologist, statements regarding the initial data, how was it processed, etc, OpenGIS Consortium standards and Synthetic Environment Data Representation and Interchange Specification (SEDRIS).

AHDS Guide to Good Practice Creating and Using Virtual Reality:
a Guide for the Arts and Humanities

WorldForge Standards Tools and technologies for development and maintenance of role paying oriented game worlds

OpenGL Environment for developing portable, interactive 2D and 3D graphics applications.

ISO/IEC JTC1 SC24 Computer Graphics

W3C HTML, XML, RDF, SVG, ...
IETF Security, HTTP, Transport, Routing, ...
Sun Microsystems JAVA, JINI
Microsoft COM-based Standards and Conventions

Ultimate 3D Links