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1
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2
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- (C)reating (R)ealistic (A)nimation (T)hrough (E).A.S.T.
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3
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- C.R.A.T.E. hires E.A.S.T. kids to create animations
- C.R.A.T.E. provides experience in 3D
- Software provided by Wellsco
- Hardware provided by CAST
- This year’s project: Expand on Project 2001
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4
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- Casqui A.D. 1500
- Day in the life
- Detail in a small area
- Backstory
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5
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6
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7
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- Justin Reh-Artifact Artist/Pyro-Technician
- Kent Walker-CGI Architectural Developer/Keyframe Animator
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8
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- Started in early June
- Listed “bugs”
- Fixed animation key frames
- Fixed textures
- Lowered roof
- Merged in new objects
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9
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- First year with C.R.A.T.E. and E.A.S.T.
- Learned Softimage and other programs
- Modeled bowls, pots, poles, tables, and other objects inside and outside
of the house
- Created and applied textures
- Created outside scene based on artist rendition
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10
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- Two Years in EAST
- Learned Visual Nature Studio
- Learned 3DS Max 4
- Created the buildings of Casqui
- Created the entire environment surrounding the Village
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11
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- Met with George Sabo
- On site Research:
- Parkin
- Archeological Survey
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12
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- 3D Virtual Reality QuickTime
- CD and VHS
- Story
- Handouts
- “Render” Poster
- “Comparative” Poster
- Parkin Overview
- Internet
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13
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- Team Work
- Communications
- Transportation
- Commitment
- Project Based Learning
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14
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- User Interface
- Software Demands
- Audio
- New Software
- File Corruption
- Importing Data
- Render Time
- Funding
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15
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- Shrek-
- Three years
- 275 people
- 1 year to render.
- Attack of the Clones-
- Yoda=3 months w/9
animators 2 months render
- Clone Troopers= 2
million polygons
- Coruscant=20,000
objects per shot
- Final Fantasy-
- 200 modelers; 50 animators;
30 programmers 174 Silicon Graphics Servers
- Casqui Project
- Three High School Students
- Six computers
- 2,200 Custom Made
Objects
- Ten weeks
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16
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17
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18
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19
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20
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