Notes
Slide Show
Outline
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C.R.A.T.E. 2002
  • (C)reating (R)ealistic (A)nimation (T)hrough (E).A.S.T.
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Part One:
Project Information
  • C.R.A.T.E. hires E.A.S.T. kids to create animations


  • C.R.A.T.E. provides experience in 3D


  • Software provided by Wellsco


  • Hardware provided by CAST


  • This year’s project: Expand on Project 2001
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Part Two:
Project 2001 Recap
  • Casqui A.D. 1500
  • Day in the life
  • Detail in a small area
  • Backstory



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Part Two:
Definitions
  • Polygon-A basic 2D shape



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Part Four:
The Animators
  • Justin Reh-Artifact Artist/Pyro-Technician
  • Kent Walker-CGI Architectural Developer/Keyframe Animator
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Kent Walker
  • Started in early June


  • Listed “bugs”


  • Fixed animation key frames


  • Fixed textures


  • Lowered roof


  • Merged in new objects
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Justin:
  • First year with C.R.A.T.E. and E.A.S.T.
  • Learned Softimage and other programs
  • Modeled bowls, pots, poles, tables, and other objects inside and outside of the house
  • Created and applied textures
  • Created outside scene based on artist rendition


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Jeremy Bain
  • Two Years in EAST
  • Learned Visual Nature Studio
  • Learned 3DS Max 4
  •  Created the buildings of Casqui
  • Created the entire environment surrounding the Village
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Part Five:
The Research
  • Met with George Sabo
  • On site Research:
    • Parkin
    • Archeological Survey

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Part Six:
Distribution
  • 3D Virtual Reality QuickTime


  • CD and VHS


  • Story


  • Handouts


  • “Render” Poster


  • “Comparative” Poster


  • Parkin Overview


  • Internet
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Part Seven:
The Experience
  • Team Work


  • Communications


  • Transportation


  • Commitment


  • Project Based Learning


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Part Eight:
Problems
  • User Interface
    • Camera
    • Controls
  • Software Demands
  • Audio
  • New Software
  • File Corruption
  • Importing Data
  • Render Time
  • Funding
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Part Nine:
Comparisons
      • Shrek-
      •    Three years
      • 275 people
  •    1 year to render.
  • Attack of the Clones-
  •                 Yoda=3 months w/9 animators 2 months render
  •                 Clone Troopers= 2 million polygons
  •                 Coruscant=20,000 objects per shot
  • Final Fantasy-
  •    200 modelers; 50 animators; 30 programmers            174 Silicon Graphics Servers
  • Casqui Project
  •    Three High School Students
  •    Six computers
  •                 2,200 Custom Made Objects
  •    Ten weeks
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Part Ten:
Awakening of the Guard
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Part Eleven:
Parkin Overview
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Part Twelve:
Virtual Reality
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Part Thirteen:
Recreating an Artist’s Rendition
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Credits