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Metadata and Standards

 

Virtual Archeology and Visualization Metadata and Standards

AHDS Guides to Good Practice

Guides indicating best practice and good standards in digitisation

The AHDS publishes a series of Guides providing the arts and humanities research and teaching communities with practical instruction in applying recognised standards and good practice to the creation and use of digital resources. Some of the Guides focus on methods and applications relevant to humanities disciplines, such as history, archaeology, visual arts, performing arts and textual and linguistic studies. Others address those areas which cross disciplinary boundaries.

All Guides identify and explore key issues and provide comprehensive pointers for those who need more specific information. As such they are essential reference materials for anyone interested in computer-assisted research and teaching in the arts and humanities

Each of these Guides includes tips for discovering and re-using extant digital data, information about creating and managing new digital data, and guidance to ensure proper preparation and documentation of this data for long term archiving.

Archiving Aerial Photography and Remote Sensing Data: Guide to digital preservation of aerial photographs, satellite imagery, and archaeological interpretations derived from these sources.

Geophysical Data in Archaeology: Guide to Good Practice in collecting, documenting, and preserving raw geophysical data and images and interpretations drawn from this data.

CAD: A Guide to Good Practice in collecting, documenting, preserving, and using Computer Aided Design datasets and images.

Excavation and Fieldwork Archiving: Guide to digital archiving of records produced in the course of assessment, excavation, and post-excavation phases of archaeological projects.

GIS: A guide to good practice in documenting and archiving datasets (both spatial and attribute) from Geographic Information Systems.

Creating and Using Virtual Reality. This Guide to Good Practice concentrates on accessible desk-top virtual reality which may be distributed and viewed on-line via the World Wide Web. It is concerned with the variety of virtual reality models that may be produced and how to ensure that these can be delivered successfully to users and preserved for future reuse.

Other Guides and Standards

Discussing the need for appropriate background information, with multiple interpretations of the world including the assumptions of the archeologist, statements regarding the initial data, how was it processed, etc, OpenGIS Consortium standards and Synthetic Environment Data Representation and Interchange Specification (SEDRIS).

WorldForge Standards Tools and technologies for development and maintenance of role paying oriented game worlds

OpenGL Environment for developing portable, interactive 2D and 3D graphics applications.

ISO/IEC JTC1 SC24 Computer Graphics

W3C HTML, XML, RDF, SVG, ...
IETF Security, HTTP, Transport, Routing, ...
Sun Microsystems JAVA, JINI
Microsoft COM-based Standards and Conventions

Ultimate 3D Links